MeshCommander for Apple Silicon
Until very recently I have been using MeshCommander for Mac as developed and updated by Jose Gomes and stored at https://github.com/gomesjj/MeshCommander but since upgrading to MacOS Tahoe (it’s not as bad as so many people have said) and with the imminent release of MacOS 27 (Golden Gate is it?) I was receiving a message that […]

Last Updated: July 27th, 2026
By: Steve
Until very recently I have been using MeshCommander for Mac as developed and updated by Jose Gomes and stored at https://github.com/gomesjj/MeshCommander but since upgrading to MacOS Tahoe (it’s not as bad as so many people have said) and with the imminent release of MacOS 27 (Golden Gate is it?) I was receiving a message that Intel binaries will soon not be supported.
The version of MeshCommander for Intel MacOS hasn’t been updated in many years and Jose’s webpage looks like it’s not been updated for a while either. Mind you, until today neither had this one, so I can hardly talk.
But anyway, since I too am now an Apple Developer and can therefore create apps, I decided it was time to make a contribution to the open source world.
I have therefore forked the original MeshCommander and, with the help of Claude Code (yes, I do use Claude Code to help me do coding tasks because it has a huge pile of knowledge that I don’t and it can type a hell of a lot faster than me) I have created an Apple Silicon version of MeshCommander.
I have called this MeshCommanderAS and only renamed it at all to differentiate it from the Intel Mac version. I’ve made it largely for my own purposes because I know that MeshCommander is no longer supported by Intel or the original developer. But it just works so nicely for my purposes. I don’t want MeshCentral’s bloat. And I use Intel’s AMT regularly on my two little HP EliteDesks. It’s just nice to have an icon to double click on in the Applications Directory and go to what you want rather than ‘npm run meshcommander’ from a terminal.
1st world problems I know.
Anyway, it seems to work well for me and so I’ve put the fork up as a public repo with my SwiftUI wrapper in case its of any use to anyone else. You can find it at https://github.com/snibbo71/MeshCommander
If you prefer (and trust) just to have a downloadable MacOS App to drag and drop into your Applications folder, you can get that here: https://github.com/snibbo71/MeshCommander/releases/latest
Please don’t bug any of the original authors for issues in this fork. This software is now discontinued and I’m only putting it here because I find MeshCommander still to be a useful tool in my mini-homelab and I felt others might too.

